2022年3月4日星期五

P-book Vs E-book

用户研究与产品定义

Students: 產品2003,27+1

Schedule:
W1: design thinking/ HCD/UCD; tentative investigation(diary studies: reading behavior/family rubbish)
W2: user research myths and misconceptions/methods; tentative investigation discussion; primary field research
W3: design ethics/design fiction/mind mapping; primary research presentation

















W4: affinity diagram/pyramid flags; persona presentation















W5: puppet persona; 






















W6: space/time drawing:














































W7: Storyboard/Scenario prototype and final presentation

Design process:

1)分組(3~4人/組)
2)用戶調研
每人一個用戶嘗試同理心地圖和人物誌練習;
每組基於三個用戶建立一个人物誌。

3)主題調研
Old bookbinding
Modern bookbinding technologies
Historical contextualization: How technologies alter book Reading contents
Aesthetics

4) "what if"
5) Design fiction-making: what exists now vs. what could exist and why
Scenario2020 Vs. Scenario2050
6) Artistic outputs
Stop Motion

提交要求:
1)个人报告书:
(1)封面:标题(挑选一个用户角色作为封面标题);姓名;指导老师;日期;江南大学设计学院。
(2)目录
(3)内容
(4)课堂训练

2)小组报告书
(1)封面:标题(“如果……”);姓名;指导老师;日期;江南大学设计学院。
(2)目录
(3)内容
(4)总结

3)定格动画
封面或者封底:标题(“如果……”);姓名;指导老师;日期;江南大学设计学院。
时间限制2分钟内。
Speculative Everything Anthony Dunne at Resonate 2013
Inside Ikea's Secret Future Lab
Jensen, T., & Vistisen, P. (2017). Ethical Design Fiction: Between storytelling and world building. The ORBIT Journal, 1(2), 1-14.
Pasman, G., & Mulder, I. (2010, April). Bringing the everyday life into engineering education. In IEEE EDUCON 2010 Conference (pp. 1433-1440). IEEE.
Gill, P., & Baillie, J. (2018). Interviews and focus groups in qualitative research: an update for the digital age. British dental journal, 225(7), 668-672.
Vistisen, P. (2021). The design fiction matrix—a synthesis tool for grounding fiction scenarios in real facts.




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