Inventing the Truth. On Fiction and Reality.
產品語義設計
學生:产品2102
周(09-16)
专业自主课程/3.0学分/64学时
Tomihiro Kono: Japanese hair artist
On Fiction and Reality reflects on the possibilities of fiction as an instrument for understanding the world and for shaping the present. Blurring the line between fiction and reality allows us to articulate creative hypotheses about both past and present, thus activating a new relation between what is and what could be.
周(09-16)
专业自主课程/3.0学分/64学时
一,Background
1,時代背景:
Post-pandemic transformation
anxiety, depresssion
Sci-fi fever
2,歷史:
萬物有靈的鬼神觀念(神格化)
成精(人格化)
老思想
風俗
玄學
怪人怪事
怪物(動植物,人造物)
3,后人類
人文主义地理学家段义孚(Yi-Fu Tuan)关注人的终极命运,以人之生存为核心研究人与环境的关系,其“审美剥夺”(aesthetic exploitation)理论认为在娱乐审美领域存在人利用权力扭曲自然本性的现象,揭示并批判了娱乐审美领域人类强权心理的本质,从深层心理层次探讨了人与环境的关系,体现了其生态亲和的包容性。Pierre Huyghe: a French artist
“为了创作一件新的艺术作品,我需要创造一个新的世界。然后,当我进入并穿越这个世界后,作品便诞生了。”——皮埃尔·于热
Yinka Ilori
三,Process
1,Finding a user with story
口述歷史(童年;往事;當下……)
異物
2,Field research/Interpretation
戶外活動;
入戶觀察
1)對“奇異”,“古怪”,“精怪”的理解;
2)直覺會想到什麽;
3)小時候;
4)後來;
5)這几年。
6)將來。
3,Producing stories
儀式/日常
美學意向:Vintage 古著;Upcycle升級再造;赛博朋克cyberpunk;女性主义feminism;極簡Minimalism;文化多樣性cultural biodiversity; 手工藝再設計...
4,User/Concept
借由一組家具家居製品,架构一个虚拟的世界,重新塑造社会与记忆。記憶碎片,拼貼
戲劇化,角色扮演:多重人格的用戶
短片
5, Articulating creative hypotheses
材料,技術
四,Value
靈感激發
原創力
深度理解用戶
奇異美學
a designer as a narrator of a scenario; a user becoming an actor;to update the underside of creation and production, playing with time and space;
to question the close and ambiguous relationship between reality and fiction;
to analyze the relationship to time and collective memory;
inventing another format, another language."Fiction is a way to grasp reality."-Michel de Certeauto analyze the relationship to time and collective memory;
“为了创作一件新的艺术作品,我需要创造一个新的世界。然后,当我进入并穿越这个世界后,作品便诞生了。”——皮埃尔·于热
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